Design Patterns In C Sharp
Description • Copyright 2004 • Dimensions: 7x9-1/4 • Pages: 480 • Edition: 1st • Book • ISBN-10: 0-321-12697-1 • ISBN-13: 978-0-321-12697-9 Steven John Metsker explains how to use C# as an object-oriented language, using design patterns to create clean code while taking advantage of the extensive Microsoft(R).NET Framework Class Libraries. For all 23 classic 'Gang of Four' design patterns, Metsker offers detailed code examples utilizing C# and the.NET Framework--as well as programming exercises crafted to help you rapidly build expertise. His exercises and explanations make extensive use of the Unified Modeling Language, helping you build your skills in this standard notation. Design patterns covered include: • Interfaces: Adapter, Facade, Composite, and Bridge • Responsibility: Singleton, Observer, Mediator, Proxy, Chain of Responsibility, and Flyweight • Construction: Builder, Factory Method, Abstract Factory, Prototype, and Memento • Extensions: Decorator, Iterator, and Visitor If you've already used design patterns in other languages, Design Patterns in C# will deepen your understanding, build your confidence, and help you apply them to any C# project. If you're a Microsoft programmer who's new to design patterns, this book will be an ideal practical introduction.
Fast Furious 7 Mkv Download Codecs more. Www.awprofessional.com/patterns/ ADDISON-WESLEY PROFESSIONAL Pearson Education ISBN: 0-321-12697-1. Sample Content Online Sample Chapters Downloadable Sample Chapter Download the related to this title.
Table of Contents Preface. Why Patterns?
Design patterns have picked up a lot of importance off late and rightfully so. To define design patterns in simple words they are 'popular solutions for common design.
Why Design Patterns? The Organization of this Book. Welcome to Oozinoz! INTERFACE PATTERNS. Introducing Interfaces. Interfaces and Abstract Classes. Interfaces and Delegates.
Interfaces and Properties. Interface Details. Beyond Ordinary Interfaces.
Adapting to an Interface. Class and Object Adapters.
Adapting Data in.NET. An Ordinary Facade. Refactoring to Facade. Facades, Utilities, and Demos.
An Ordinary Composite. Recursive Behavior in Composites.
Composites, Trees, and Cycles. Composites with Cycles. Consequences of Cycles. An Ordinary Abstraction. From Abstraction to Bridge. Drivers as Bridges.
Database Drivers. RESPONSIBILITY PATTERNS. Introducing Responsibility. Ordinary Responsibility.
Controlling Responsibility with Accessibility. Beyond Ordinary Responsibility. Singleton Mechanics. Singletons and Threads.
Recognizing Singleton. C# Support for Observer. Delegate Mechanics. A Classic Example-Observer in GUIs. A Classic Example-GUI Mediators. Relational Integrity Mediators.
A Simple Proxy. A Data Proxy. Remote Proxies. Chain of Responsibility. An Ordinary Chain of Responsibility. Refactoring to Chain of Responsibility.
Anchoring a Chain. Chain of Responsibility without Composite. Extracting the Immutable Part of a Flyweight. Sharing Flyweights.
CONSTRUCTION PATTERNS. Introducing Construction. A Few Construction Challenges. Beyond Ordinary Construction. An Ordinary Builder.
Building under Constraints. A Forgiving Builder. Factory Method. A Classic Example-Enumerators.
Recognizing Factory Method. Taking Control of Which Class to Instantiate.
Factory Method in Parallel Hierarchies. Abstract Factory.
A Classic Example-GUI Kits. Feeling Good Torrent Pdf Unlock. Abstract Factories and Factory Method. Namespaces and Abstract Factories. Prototypes as Factories.
Prototyping with Clones. A Classic Example-Using Memento for Undo. Memento Durability. Persisting Mementos across Sessions. OPERATION PATTERNS.